Ni No Kuni 2 Trial Of Knowledge Puzzle Guide And Answers

Navigating the magical world of Ni No Kuni 2 Revenant Kingdom requires more than just mastering combat mechanics and building a new kingdom. Early in the adventure, players encounter the Cradle of Light, which hosts the Kingmaker's Trials designed to test a young ruler's true potential. The Trial of Knowledge stands out as the first true intellectual hurdle, demanding careful environmental puzzle-solving and a thorough understanding of the fairytale context provided within the chamber.
Understanding the Trial Mechanics
Before diving into the puzzle solutions, players must understand how this specific challenge functions within the temple walls. The trial presents a giant grid board where you must guide the main character, Evan, across glowing floor tiles to tell a cohesive story. Stepping on the tiles in a specific sequence activates statues and unlocks the heavy gate blockading your progress.
It is vital to pay close attention to the tablet inscriptions found at the entrance of each chamber because they contain the subtle hints needed for success. Randomly running across the grid will quickly reset the puzzle and force you to start the entire pattern from the beginning. Balancing your moves carefully ensures you navigate the grid efficiently without committing easily avoidable errors.
Solving the First Trial Chamber
The initial room introduces players to the foundational concept of aligning characters with their respective narrative roles. You are tasked with telling the brief story of a young boy who ultimately grows up to become a brave warrior. The correct path requires you to walk forward and activate the boy statue first to start the timeline correctly.
After interacting with the first figure, follow the natural layout of the tiles toward the standard staff weapon icon. Pick up this tool to signify the training phase before advancing directly toward the final adult warrior statue near the exit gate. Stepping on the ultimate glowing square will trigger the mechanism and safely open the pathway to the next section.
Completing the Second Trial Puzzle
The second chamber introduces an expanded board layout featuring additional characters and complex environmental interactions. This phase of the test follows the journey of a noble fairy queen who attempts to bring peace to a fractured land. You must carefully plot your path to avoid touching unnecessary tiles that disrupt the chronological order of the tale.
Begin the solution by steering Evan toward the fairy queen statue to establish the main protagonist of the scene. From there, move across the grid to interact with the harp tile, which represents the queen playing her soothing melody. Finally, complete the journey by stepping on the monster statue tile to show how her music effectively calms the dangerous beasts roaming the region.
Mastering the Final Knowledge Grid
The third and final puzzle room is by far the most intricate, utilizing multiple characters, specialized equipment, and a grander scale. The narrative here revolves around a powerful wizard king who defends his territory against an impending dragon onslaught. Due to the tight spacing, careful pathing is necessary to ensure you hit every required milestone in a single trip.
Start the sequence by walking directly to the wizard king statue located on the outer edge of the puzzle floor. Next, guide Evan to the magical spellbook tile to secure the grand library wisdom required to fight off dark forces. Continue the loop by picking up the heavy sword, moving past the dragon statue to strike it down, and finally exiting through the newly opened vault doors.